using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("GameLayerExtensions")]
	public class GameLayerExtensions : MonoClass
	{
		public GameLayerExtensions(IntPtr address, string className)
			: base(address, className)
		{
		}

		public GameLayerExtensions(IntPtr address)
			: this(address, "GameLayerExtensions")
		{
		}

		public static int LayerBit(GameLayer gameLayer)
		{
			return MonoClass.smethod_14<int>(TritonHs.MainAssemblyPath, "", "GameLayerExtensions", "LayerBit", new object[1] { gameLayer });
		}
	}
}
